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Shootr

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Devlog

  • Enemy flight pattern experiment
    September 06, 2022 by jouko
    I've been trying to think how to make shooting and hitting enemies a fun and interesting challenge. I made the enemy ships fly horizontally past the screen to test how it feels, but I'm a bit out of i... Continue reading
  • Health power-up and minor tweaks
    August 28, 2022 by jouko
    We've started thinking about how to incentivise the player to climb up. For that, we implemented a health power-up. It's pretty obvious, but we just wanted to test how it feels. Right now, I'm not sur... Continue reading
  • Minor gameplay tweaks and bug fixes
    August 18, 2022 by jouko
    This week we've mostly focused on fixing bugs in player movement. The hacky player controller that I had cobbled together during the Assembly Game Jam turned out pretty difficult to fix and had some f... Continue reading
  • Introducing Shootr
    August 13, 2022 by jouko
    Me and my brother are creating a new game with the project name Shootr (to be changed later) . Shootr is based on Alientris which was our entry to Assembly 2022 Game Jam. The game combines elements fr... Continue reading
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