Big visual update
The latest iteration focuses on visuals. The first thing I did was improve the starting screen; there's now a signpost hinting the player where to go. I also tweaked the layout so that it looks a bit more thought out.
The second thing I did was tweaking the palette and improving the procedural grass generation. I first took a screenshot of the game and edited it in Photoshop by hand:
Once I had something that I was pretty happy with, I tried to recreate that in code. I got pretty close:
I'm pretty happy with the end result and I think it's good enough for now. For reference, this is what I started with:
Next, I'll focus on extending the level and trying out some gameplay ideas.
Cheers!
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Get Tiny Climber
Tiny Climber
Escape a strange place where you got stranded in a plane crash
Status | In development |
Author | jouko |
Genre | Platformer |
Tags | 2D, jumping, minigames, Mountains, Pixel Art, Singleplayer |
More posts
- Spikes and snowy top16 days ago
- Glider mechanic33 days ago
- Level design and animation pass46 days ago
- Better ground graphics and longer level52 days ago
- New challenge to level53 days ago
- A bit of polish and under-the-hood work66 days ago
- Ending69 days ago
- Improving the Game Feel70 days ago
- Little Tweaks77 days ago
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