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Tiny Climber
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Devlog
Better ground graphics and longer level
November 14, 2024
by
jouko
This little update brings a bit longer level and a better looking procedural ground graphics. I'm too tired to write anything else. :) Cheers!...
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New challenge to level
November 13, 2024
by
jouko
The past week, I've had very little time for the game, but I managed to do a couple of things. First, I added a new challenge where the player needs to move upwards using the grappling hook: I had my...
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Big visual update
November 05, 2024
by
jouko
The latest iteration focuses on visuals. The first thing I did was improve the starting screen; there's now a signpost hinting the player where to go. I also tweaked the layout so that it looks a bit...
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A bit of polish and under-the-hood work
October 31, 2024
by
jouko
In this update: Animated the character's feet Increased gravity when falling down Gave the character a width so that they don't fall when their heel is still on the platform Removed the ugly white box...
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Ending
October 28, 2024
by
jouko
With this small update, the game now has an ending! I won't spoil you what it is, but it's not much. :) Cheers!...
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Improving the Game Feel
October 27, 2024
by
jouko
For the past week, I've been focusing on improving the game feel: Added sounds to grappling hook Rope and grappling hook are now rendered as something more interesting than just a red dot The backpack...
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Little Tweaks
October 20, 2024
by
jouko
I made small improvements to the gameplay this time. These are the most notable changes: Allow player to jump even if they press jump key a tiny bit too early before landing on a platform Tweaked the...
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Introducing Tiny Climber
October 18, 2024
by
jouko
Hey! I'm making a game called Tiny Climber. It's a platformer where you use a grappling hook to climb a mountain. As you can probably guess, it is heavily inspired by Celeste which I absolutely love (...
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