View all by jouko
jouko
Follow jouko
Follow
Following jouko
Following
Add To Collection
Collection
Comments
Devlog
Tiny Climber
←
Return to Tiny Climber
Devlog
More sound design
March 23, 2025
by
jouko
I made a new background music for the game. The previously used background music was an old track by me, but I felt that it didn't quite fit the game. The new music is more subtle, allowing the player...
Continue reading
Level tweaks and some sound design
March 22, 2025
by
jouko
This small update does these things: Added more spikes to the boundaries of the level so that the player can't accidentally jump to wrong places and lose progress Made some grappling hook challenges m...
Continue reading
New background graphics and other tweaks
March 13, 2025
by
jouko
1
The most visible thing in this update are the new background graphics which reveal themselves once you climb up high enough. There's also a little something waiting for the player at the top: I'm not...
Continue reading
Boost mechanic
February 15, 2025
by
jouko
I added a boost mechanic to the grappling hook which allows the player to quickly swing over the handle. Previously, the player had to gather speed by swinging back and forth. I think that was a bit b...
Continue reading
Don't go off course
January 31, 2025
by
jouko
This little update tweaks the level in a way that it's harder for the player to fall into awkward places. I also added a little sound effect when collecting the grappling hook. In the previous build (...
Continue reading
Better jump
January 24, 2025
by
jouko
This game has been in the making for over a year and given that it's a platformer, you'd think that I would've perfected the jump mechanic by this point. But there was at least one important improveme...
Continue reading
Save game and extending the level
January 08, 2025
by
jouko
This update finally brings the biggest missing feature: there's an automatic save system! It allows one save file and progress is automatically saved at certain points. I chose this simple design, bec...
Continue reading
Spikes and snowy top
December 20, 2024
by
jouko
I decided to add spikes to the game. When the player hits them, they die and spawn at the latest check point. The reason I added them was that previously when the player failed a challenge and fell, t...
Continue reading
Glider mechanic
December 03, 2024
by
jouko
This update adds a glider to the game. You get it near to the end of the game and you can use it by holding the jump button (C or J). I wanted to add some variety to the gameplay so that I can stretch...
Continue reading
Level design and animation pass
November 20, 2024
by
jouko
In this update, I extended the level again and added some player animations. There's now a neater running animation and the player animates when swinging with the rope. I also did some small visual tw...
Continue reading
Better ground graphics and longer level
November 14, 2024
by
jouko
This little update brings a bit longer level and a better looking procedural ground graphics. I'm too tired to write anything else. :) Cheers!...
Continue reading
New challenge to level
November 13, 2024
by
jouko
The past week, I've had very little time for the game, but I managed to do a couple of things. First, I added a new challenge where the player needs to move upwards using the grappling hook: I had my...
Continue reading
Big visual update
November 05, 2024
by
jouko
The latest iteration focuses on visuals. The first thing I did was improve the starting screen; there's now a signpost hinting the player where to go. I also tweaked the layout so that it looks a bit...
Continue reading
A bit of polish and under-the-hood work
October 31, 2024
by
jouko
In this update: Animated the character's feet Increased gravity when falling down Gave the character a width so that they don't fall when their heel is still on the platform Removed the ugly white box...
Continue reading
Ending
October 28, 2024
by
jouko
With this small update, the game now has an ending! I won't spoil you what it is, but it's not much. :) Cheers!...
Continue reading
Improving the Game Feel
October 27, 2024
by
jouko
For the past week, I've been focusing on improving the game feel: Added sounds to grappling hook Rope and grappling hook are now rendered as something more interesting than just a red dot The backpack...
Continue reading
Little Tweaks
October 20, 2024
by
jouko
I made small improvements to the gameplay this time. These are the most notable changes: Allow player to jump even if they press jump key a tiny bit too early before landing on a platform Tweaked the...
Continue reading
Introducing Tiny Climber
October 18, 2024
by
jouko
Hey! I'm making a game called Tiny Climber. It's a platformer where you use a grappling hook to climb a mountain. As you can probably guess, it is heavily inspired by Celeste which I absolutely love (...
Continue reading