New challenge to level
The past week, I've had very little time for the game, but I managed to do a couple of things. First, I added a new challenge where the player needs to move upwards using the grappling hook:
I had my kid playtest it and after several iterations of tweaking the shapes and positions of the holds, it seemed like he was able to complete it without too much pain. I also shortened the challenge from five holds to just three.
In addition to the new challenge, I also tweaked the in-air behavior so that the player keeps its trajectory when they release the grappling hook. Previously, the player would almost immediately stop unless they held the left or right keys down which felt unnatural. This change also affected jump, so now jumping is less precise but more natural.
One last thing: I'm thinking of making the ground a bit more interesting. I did this visual experiment with a few ground layers at different depths in Photoshop:
Cheers!
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Get Tiny Climber
Tiny Climber
Climb a mountain full of deadly challenges and uncover the secret that it holds.
Status | In development |
Author | jouko |
Genre | Platformer |
Tags | 2D, jumping, minigames, Mountains, Pixel Art, Singleplayer |
More posts
- More sound design9 days ago
- Level tweaks and some sound design10 days ago
- New background graphics and other tweaks19 days ago
- Boost mechanic45 days ago
- Don't go off course60 days ago
- Better jump67 days ago
- Save game and extending the level83 days ago
- Spikes and snowy topDec 20, 2024
- Glider mechanicDec 03, 2024
- Level design and animation passNov 20, 2024
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